|
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
|
| Volume 103 - Issue 8 |
| Published: October 2014 |
| Authors: Sheetal Bandekar, Vishal Kerkar |
10.5120/18094-9150
|
Sheetal Bandekar, Vishal Kerkar . Creation of Sprites - A New Perspective. International Journal of Computer Applications. 103, 8 (October 2014), 19-25. DOI=10.5120/18094-9150
@article{ 10.5120/18094-9150,
author = { Sheetal Bandekar,Vishal Kerkar },
title = { Creation of Sprites - A New Perspective },
journal = { International Journal of Computer Applications },
year = { 2014 },
volume = { 103 },
number = { 8 },
pages = { 19-25 },
doi = { 10.5120/18094-9150 },
publisher = { Foundation of Computer Science (FCS), NY, USA }
}
%0 Journal Article
%D 2014
%A Sheetal Bandekar
%A Vishal Kerkar
%T Creation of Sprites - A New Perspective%T
%J International Journal of Computer Applications
%V 103
%N 8
%P 19-25
%R 10.5120/18094-9150
%I Foundation of Computer Science (FCS), NY, USA
In computer graphics the term 'sprite' is a two dimensional picture that is incorporated into a large scene such as a video game. 'Pixel art' or 'Sprite art' deals with creation of sprites. Using the concepts of mathematics especially plane geometry and trigonometry, this research paper gives developers a new logic to create sprites that can be used in a 2D video game to create characters, labels, links, background image, circle and a brick wall. With the proposed latest technology and the new approach towards the creation of sprites a game by name "SCRAPBOOK" has been successfully built and implemented providing a wide scope for future innovation.