Research Article

Lumina: An Intelligent Multi-Agent Adaptive Learning Management System with Bayesian Knowledge Tracing, Deep Knowledge Tracing, and Reinforcement Learning for Personalized Education

by  Rayudu Srinivas, Chepuri Hari Kiran, Pathivada Laxmi Ram Charan
journal cover
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 187 - Issue 122
Published: July 2026
Authors: Rayudu Srinivas, Chepuri Hari Kiran, Pathivada Laxmi Ram Charan
10.5120/ijcaa4901066e72b
PDF

Rayudu Srinivas, Chepuri Hari Kiran, Pathivada Laxmi Ram Charan . Lumina: An Intelligent Multi-Agent Adaptive Learning Management System with Bayesian Knowledge Tracing, Deep Knowledge Tracing, and Reinforcement Learning for Personalized Education. International Journal of Computer Applications. 187, 122 (July 2026), 1-12. DOI=10.5120/ijcaa4901066e72b

                        @article{ 10.5120/ijcaa4901066e72b,
                        author  = { Rayudu Srinivas,Chepuri Hari Kiran,Pathivada Laxmi Ram Charan },
                        title   = { Lumina: An Intelligent Multi-Agent Adaptive Learning Management System with Bayesian Knowledge Tracing, Deep Knowledge Tracing, and Reinforcement Learning for Personalized Education },
                        journal = { International Journal of Computer Applications },
                        year    = { 2026 },
                        volume  = { 187 },
                        number  = { 122 },
                        pages   = { 1-12 },
                        doi     = { 10.5120/ijcaa4901066e72b },
                        publisher = { Foundation of Computer Science (FCS), NY, USA }
                        }
                        %0 Journal Article
                        %D 2026
                        %A Rayudu Srinivas
                        %A Chepuri Hari Kiran
                        %A Pathivada Laxmi Ram Charan
                        %T Lumina: An Intelligent Multi-Agent Adaptive Learning Management System with Bayesian Knowledge Tracing, Deep Knowledge Tracing, and Reinforcement Learning for Personalized Education%T 
                        %J International Journal of Computer Applications
                        %V 187
                        %N 122
                        %P 1-12
                        %R 10.5120/ijcaa4901066e72b
                        %I Foundation of Computer Science (FCS), NY, USA
Abstract

The educational technology market continues to expand, yet most learning management systems remain content-centric, weakly personalized, and reactive to failure. This paper presents Lumina, a privacy-first, multi-agent adaptive learning management system that combines Bayesian Knowledge Tracing (BKT), Deep Knowledge Tracing (DKT), reinforcement learning (RL) for curriculum sequencing, retrieval-augmented generation (RAG), and a behavior engine that captures more than fifty passive learning signals. Lumina coordinates six specialized agents through the Model Context Protocol to provide closed-loop tutoring, assessment, intervention, analytics, and governance. The evaluation is organized into three complementary layers: prototype stress testing across 10,000 synthetic learner scenarios, external validation on the public xAPI-Edu-Data benchmark (480 learner records), and a reproducible benchmark matrix defined for future knowledge-tracing studies on ASSISTments and EdNet. The prototype analytics benchmark completed in 0.90 seconds with zero runtime failures and a throughput of approximately 11,051 inference runs per second. On xAPI-Edu-Data, a Random Forest baseline achieved 0.800 accuracy and 0.804 macro-F1 under five-fold stratified cross-validation, demonstrating that the behavioral signal families used by Lumina are predictive on real educational data. These results position Lumina as a technically coherent, self-hosted, and benchmark-ready foundation for explainable personalized education.

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Index Terms
Computer Science
Information Sciences
No index terms available.
Keywords

Adaptive Learning; Bayesian Knowledge Tracing; Deep Knowledge Tracing; Multi-Agent Systems; Reinforcement Learning; Retrieval-Augmented Generation; Educational Data Mining; Benchmark Evaluation

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