|
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
|
| Volume 187 - Issue 129 |
| Published: July 2026 |
| Authors: Will Agyei, Suhair Amer |
10.5120/ijcad836421548e3
|
Will Agyei, Suhair Amer . Design and Development of an Interactive Web-based Platform for Learning Common Cyber Threats through Quizzes. International Journal of Computer Applications. 187, 129 (July 2026), 32-39. DOI=10.5120/ijcad836421548e3
@article{ 10.5120/ijcad836421548e3,
author = { Will Agyei,Suhair Amer },
title = { Design and Development of an Interactive Web-based Platform for Learning Common Cyber Threats through Quizzes },
journal = { International Journal of Computer Applications },
year = { 2026 },
volume = { 187 },
number = { 129 },
pages = { 32-39 },
doi = { 10.5120/ijcad836421548e3 },
publisher = { Foundation of Computer Science (FCS), NY, USA }
}
%0 Journal Article
%D 2026
%A Will Agyei
%A Suhair Amer
%T Design and Development of an Interactive Web-based Platform for Learning Common Cyber Threats through Quizzes%T
%J International Journal of Computer Applications
%V 187
%N 129
%P 32-39
%R 10.5120/ijcad836421548e3
%I Foundation of Computer Science (FCS), NY, USA
Users of this project can utilize a website with supporting multiple, interactive and responsive learning systems that teach them how to identify and respond to the most common types of cybercrime. The website includes 10 short, interactive lessons on identifying the following primary types of cyber threats (Malware, Phishing, Ransomware, Spyware/Adware, DDoS Attack, Man-in-the-Middle Attack, SQL Injection, Password Attack, Social Engineering, Supply Chain Attack). Each lesson has a built-in quick check question designed to reinforce what has been learned, and the quiz engine provides the user with randomly selected questions that allow them to receive immediate feedback and track their progress. The system was created using HTML, CSS, and Vanilla JavaScript to create a high level of performance, minimal load time, and compatibility across multiple types of devices. The user interface is designed to provide clear, easy to navigate, accessible and mobile-friendly interfaces. Users can store their progress locally in their browser and do not need an account or external database, therefore protecting their privacy. Overall, the work is a lightweight, user-friendly educational platform to help users develop their skills through repeated practice and retention of information.